Street Fighter Game – Built using Agile and Scrum

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This may be a very revealing post for me… because my favorite video game of all time is Street Fighter IV. I absolutely love zombies (agile zombies?) and Street Fighter. In an interview with 1UP, Takashi Nishiyama went on to describe his experiences and how he develops games, AGILE STYLE. :)

We’ve written a couple posts on games before:

[Takashi Nishiyama, who designed the original Street Fighter at Capcom before leaving to run SNK’s development division, putting games like Fatal Fury, King of Fighters, and Samurai Shodown under his belt. In 2000, he founded the company that would become Dimps, itself a below-the-radar team that’s worked on the Sonic the Hedgehog, Dragon Ball Z, and Street Fighter series, amongst others.]

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